Archive for January, 2011

Friday, January 21st, 2011

So it’s been a while. It usually does take some strange turn of events for me to take stock and update my blog. In this case, I’m staying home with an annoying sore throat, so I figured I’d update with what I’ve been up to lately.

I’ve been having a stimulating time at Certain Affinity, mostly dealing with particles. I’ve essentially taken on the role of particle engine/tools developer as well as being a particle effect creator. It’s great to finally have the freedom to improve the engine that I work in. If I’m creating an effect, the only thing stopping me from getting feature “x” in any given situation is my own time and ability to add said feature to the engine and tools. I’m finding that my own explorations/experimentations with particles in my spare time have really paid off.

I also work on our engine’s deferred renderer, implementing new lights and shaders whenever necessary. It’s fun to do, but there’s less work necessary there than I had hoped, given that we are well into production.

In my spare time, I’ve also been working on an iPhone word game. It’s pretty fun — good enough to play on the toilet. It’s basically a competitive anagram building game, pitting you against an opponent with the same starting letters and seeing who can build the best word. I’ll post more about that as I am able, as we’re just now approaching the time for app submission.